ZenZar  ZenZar Tem  ZenZar

ZenZarTem@hotmail.com
"I'll try anything twice, as long as it doesn't kill me the first time."


Age: 26
Gender: Male
Race: Human
Powers: Lock-Picking, Stealth
Magical Ranking: Magician
Magical Attunement: Shadow (Secondary Attunement: Fire)
Possessions: Elven Swords (×2), Kris of Poison, Dagger of Wilderness, Ring of Fire, Ring of Water, Ring of the Soil, Leather Armor, Feather's Tear, Ring of Wind, Belt, Amulet, Tome of Magical Spells, Lock-Picking Kit, Glowing Orb, Bottles (×3), Little Bag O' Uselessness, Small Leather Pouches (×2), Useless Spell Books, Dragonwing Kite, Squee (Basilisk), Niveus (Ice Wolf)

ZenZar's
Magic Status
Magic TypeExperience (with/without rings)
Fire80 %/ 45 %
Shadow50 %
Earth50 %/ 25 %
Water50 %/ 25 %
Useless45 %
Curative40 %

Previous Masters
Dragon
Gond (NPC)
Alexander Alexanderos, a teacher of Curative magic

Past Magical Experience: (Unknown)
Origins: ZenZar grew up in the town of Aluvia. He was apprenticed there to Gond, a master of fire magic at the time. Eventually he moved on to the other realm, where he became a student of Dragon, in the art of shadow magic. He was introduced into the MMG through Fergard in a battle.
History: (Unknown)
Personality: ZenZar is slow to anger (except when he takes things personally), but quick to react. He generally does what he thinks is right. He tends to move on without the consent of others. To him, a laugh and a good joke help brighten the situation.

ZenZar's Possessions

Elven Swords (×2)
Type: Weapon (Swords)
Elven swords that change from sword form to dagger form with the rubbing of a gem. The one is a replica, the other, a wooden dagger he carved from a tree. It was imbued with magical power by an elven magic smith. He gave it a hit of fire and the morphing ability.

Kris of Poison
Type: Weapon (Dagger)
A serpentine blade that deals an amount of poison upon penetration of skin. Depending on the size of the intended reciever, it can knock the person/beast out cold, or just give them a burning sensation. It continuously glows with a light mystic green aura.

Dagger of Wilderness
Type: Weapon (Dagger)
This dagger has a pine handle with celtic designs carved in it. All of its metal is made of Mithril, along with a silver tip for those werewolves and the undead. When this weapon kills the target, the target will become a host for exotic flowers and plants. When the body fully decays, the flowers act as perennials, and when the roots get cut off, they grow back within hours.

Ring of Fire
Type: Weapon (Ring)
Enhances fire magic.

Ring of Water
Type: Weapon (Ring)
Enhances water magic.

Ring of the Soil
Type: Weapon (Ring)
Enhances earthen magic.

Leather Armor
Type: Armor (Vest/Pants)
A leather protective vest and pants, there are small rings of leather inside.

Feather's Tear
Type: Accessory (Necklace)
A teardrop shaped amulet about the size of a man's palm, it's made of clear glass with a pale blue hue to it. Embedded within is a pure white feather with a green tip. Held in golden clasps, it's suspended by a thick gold chain that's snapped in one part, making it impossible to wear without losing it. The Feather's Tear gives the wearer the ability to fly and causes Earth and Air magic (normally opposites) to work together. But in order for the enchantment to work, the user must be wearing the Feather's Tear.

Ring of Wind
Type: Accessory (Ring)
This ring is very beautiful. The band of it is made from pure white gold and never gets smudges or smears. It is so bright, the shine of the sun could make a room illuminate. The jewel on this ring is pure diamond, a sapphire diamond cut specially into a beautiful shape, and the craftsmanship of it is just brilliant. This is one of a kind. When you look into it, you can see a shape in the middle of the jewel, in which looks like a beautiful blue star. This is also made out of pure diamond, but it is made from a different diamond. It truely is distinct because there are no cuts, and it was not cut in the diamond to put the other one inside of it. It truly is amazing. This diamond controls the powers of Wind. It can make you fly too. It creates the most powerful magic of the element Wind, ever discovered by any. It is very great in the power to fly, and should be taken care of very well. it is indestructible, except by the maker, who has no desire to do so.

Belt
Type: Accessory (Belt)
A light belt with two sword sheaths on it. It also has holders for some of his small bottles.

Amulet
Type: Item
A gift from his friend, used in order to help him recover quicker after a tough battle. It increases recovery and improves telekenetic communications.

Tome of Magical Spells
Type: Item
A large book that he keeps hidden from others most of the time. It teaches some low level spells and potions, and a few more advanced ones as well.

Lock-Picking Kit
Type: Item
An item from his days as a thief. It contains explosive powder, as well as metal rods and keys of different sizes.

Glowing Orb
Type: Item
An orb that follows his directions. It is rarely used, but comes when called to light up a room.

Bottles (×3)
Type: Item
Bottles used to store various kinds of things.

Little Bag O' Uselessness
Type: Item
A small bag that, within is its own dimension, is filled with useless things of all sorts and an abundant amount of pure useless energy.

Small Leather Pouches (×2)
Type: Item
Small leather pouches used to carry various kinds of things.

Useless Spell Books
Type: Item
The Useless Spell Books Volumes 1 and 2, written by Emperor Claw. They are filled with multiple useless spells. They have everything from making pies rain from the sky, to turning yourself into a talking monkey.

Dragonwing Kite
Type: Item
A single-person glider with four pairs of wings sprouting from the passenger housing. The crossbeams and supports are made of Ironwood and the grip of Mythril. The four wings are really wings of young dragons. It is a highly maneuverable glider with superior turning and lift-off and is slightly armored, but can take a beating. A mage who has mastered winds will find this a valuable tool, in combat or other situations.

Squee (Basilisk)
A small Basilisk.

Niveus (Ice Wolf)
An ice wolf.


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