Job Information


Beside the various jobs that are listed, you see descriptions for each one of them. They tell exactly what each job teaches, and what the teacher should be experienced in before applying for the job.


Magic Teachers
Black This teacher will instruct students on the various offensive magic techniques. This class is very general, so it helps if the teacher is well-rounded in the subject.
Blue This teacher will instruct students on techniques to employ when dealing with and learning the various magics used by monsters and mystical creatures.
Red This teacher is given the task of teaching students the art of mixing both Black and White magic, resulting in symbiotic spells effects.
White This instructor will teach the general White Magic program. This includes basic knowledge of White Magic, such as low level cures, low level attack spells, etc.
Earth A person specialized in the magic of the Earth. Such spells like StoneSkin or Quicksands are examples of spells usually selected for instruction.
Fire A person specialized in the magic of Flame. Such spells like Faerie Fire and WildFire are often taught to students.
Holy A teacher who is adept at using Holy magic might be willing to teach spells that disrupt the undead, or perhaps even the namesake spell, Holy, itself. Also, Holy magic becomes more versatile at advanced stages, allowing this discipline of magic the ability to be curative, defensive and offensive.
Unholy Involves spell effects that are attuned to the dark plane. Spells that drain life force and other non-good effects are often lumped into this category. Also, Unholy magic becomes more versatile at advanced stages, allowing this discipline of magic the ability to cast curative, defensive and offensive spells using their Unholy energies.
Water A person who specializes in the field of Aqua magics. Spells such as Drops of Kindness or even Tsunami may be part of the learning experience.
Wind A person who specializes in the field of Air magics. Spells like Whirlwind or White Wind are often taught in this school of magic.
Acoustic This teacher instructs the subject of magic produced with sounds. Also known as bardic, this mystic field involves the effects of imbuing magic into song.
Atomic One of the more tricky fields, Atomic magics involve changing molecular structures, creating effects such as molecule degeneration, and nuclear energy creation. Somewhat advanced.
Cosmic This teacher is required to instruct in the area of magics dealing with stars. A versatile field, it sometimes includes curriculum based on divination, massive attack spells (such as Meteo), or healing (such as Starlight).
Curative This teacher, a major in White Magic, must have in-depth knowledge of curative spells (such as Life Plus or Cure X). A specialized, more advanced class for White Magic-based mages.
Dimensional This instructor is a master of the dimensions. He/she is expected to teach spells such as X-Zone, or other effects that deal with other-dimensions (such as plane-shifting).
Draconic This teacher is devoted to magics involving dragons. This can range from Dragon charm spells to synthetic breath weapons.
Gravity Gravity magics are often very useful in indirect, subtle ways. Its strength lies not in direct damage, but in immobilizing an opponent, or making it much more difficult to attack. Imagine swinging a sword that feels like it weighs 400 pounds...
Ice A person specialized in the magic of cold. Such spells as IceArrow or ColdSnap are examples of an average teaching assignment.
Legendary A teacher with the knowledge of the ancients. This person is unusually adapt at spell casting, and has gained knowledge of spells thought of only in the legends, such as Doomsday and Mass-Life.
Lightning/Electric A sub-branch of the Storm Magic class, a Lightning/Electric specializes in just one area of Storm Magic, just strengthening one part of the whole. A nice direct damage class, the Lightning/Electric magic type has both concentrated and area spells, making it a versatile magic type.
Lunar This professor teaches magics that have to do with the moon. Some examples of Lunar Magic include Moonbeams (healing), High Tides (offensive), and Moonshine...No, wait...
Osmotic Osmotic magics are perfect for beginning mages. Most osmotic spells work well against higher-powered mages, using an equilibrium balance to drain vital elements such as strength or magic energy and transfer these elements to the caster.
Poisonous This is a teacher who specializes in the fields of Disease. Spells ranging from simple toxins to full-blown virus attacks are examples of spells from this field.
Runic A spell caster who uses runes (pictographs). Teachers often instruct the drawing of such runes, and invoking their power some time after the original "casting."
Solar A teacher with the ability to turn energy from the sun into spells and effects. Usually, Solar magic is used for indirect spells, but occasionally spells such as Solar Flare can be cast.
Spirit A person adept at spiritual manifestations. Out-of-body travel, chi blasts, and effects that deal with supernatural occurrences are all effects that may be covered in this position.
Status This instructor is expected to teach magics that inflict various status effects on targets, such as Float, etc.
Storm This position is available for those who understand how to reign in the power of storms and weather. The teacher usually has knowledge of such things as hurricanes, gale force winds, lightning, ect.
Sword Involves using a sword to magnify the effects of mystic energy. Such tricks as making an elemental blade and absorbing spells in a sword are often part of the learning experience.
Time The time is charged with sharing his/her knowledge of temporal magics. These spells include effects that speed up or slow down the target, or even suspend all time itself in a small or large radius. One of the more powerful spell classes.
Warp A teacher who specializes in teleportation tricks. Such things as shadowporting, transporting, and space-time continuum loops are fortes of this teacher.
Geomancy (Description not yet created...)
Necromancy Necromancy: A lost art dealing exclusively with the creation and upkeep of undead constructs. Necromancy is a difficult field to master, but the resulting troops can prove effective allies in battle, whether alone or in groups, provided the creator is strong enough to control all of them at once. Also important to note is that Necromancy is one of the few schools that requires the use of a well kept laboratory setting.
Psionics This teacher is a specialist in the field of mind magic. Often, psionics are very powerful, enabling users to control others via a mental link, communicating through telepathy, or lifting objects via psychokinesis.
Shapeshifting This teacher explains the secrets of metamorphism (changing shapes). One who is particularly good at changing from a human to a 90-foot dragon in less than a minute would be a prime example for one who would pursue teaching this somewhat difficult subject.
Summoning This teacher, one of the most sought after, is able to bestow on others the knowledge needed to call monsters, items, and powerful beings from other planes.
Technomancy (Description not yet created...)


Craftspeople
Magic Smith This is a step up from a regular smith. The employee under this position is expected to create weapons and armors, with the occasional odd accessory, and imbue that creation with any one of several magical effects. The smith is usually requested to be experienced in Status Magic and some form of Elemental Magic.
Magic Specialist This person is unusually strong in several fields of magic. Usually, this person's role in society is to provide advice to aspiring mages as to what field of magic they should pursue, or provide back up and assistance to other teachers.
Magic Upgrader A magic upgrader is a person who enhances the mystic ability of another wizard. Most often, Magic Upgraders are pursued when it is no longer possible to personally upgrade your magical status (i.e. Percentages). Also, Magic Upgraders will often bring out the enchantments on items manifold.
Alchemist (Description not yet created...)
Animal Breeder A master in genetics! This person is charged with making sure such creatures as the Phoenix or Dracolich live on through new generations. This person is excellent in providing training for already-born pets as a side job.
Blacksmith A blacksmith is a master of item creation. A smith will usually spend his day repairing damaged weapons and armors, creating new weapons and armor, or experimenting with different materials to create new and better items to sell to the community. Many people rely on smiths to provide them with the means to defend themselves and the community in which they live.
Jeweler The jeweler practices his or her craft in order to refine the ability to create works of art, from the mundane, to the magnificent. Often, these pieces of jewelry will be imbued with some sort of enchantment, so knowledge in that field (or collaborative efforts between a jeweler and an enchanter) is greatly beneficial.


Caretakers
Archivist The Archivist deals with the records and countes of members of the Guild. Usually, he or she is given the task of dusting off the unused manuscripts of the past :)
(No offense, though, to you prospective librarians...)
Cemetery Keeper The Cemetery Keeper has the oftentimes-depressing job of preparing the deceased members (and family of members) of the Guild for their departure into the afterlife. Often, the Cemetery Keeper also is charged with preparing a newly slain body (often with Temporal Magics or some Healing skill) for a ressurection that will take place sometime in the future.
Illusionist This specialist is able to create nearly perfect replicas of other things. From "summoning" a huge dragon, to making a room appear empty, the illusionist is a versatile mage with a bunch of tricks up his or her sleeves...That is, if they really are sleeves...
Medical Specialist The medical specialist is one who relies on the knowledge of herbs and ancient, nonmagical techniques to heal others. Usually, as a side job, this expert will brew items such as Potions and Remedies to sell to local shops.
Physical Trainer This teacher of sorts works with students to improve vital stats such as Dexterity, Speed, and Strength. This teacher usually also presides over events at the battle arena as a side job.
Priest The priest usually takes care of the community in a hands on fashion. The priest handles such tasks as removing toxins, providing rest to weary travelers, or giving console to members of society.
Psionicist Though not an instructor of the arts of Psionics, a Psionicist is still a vital part of the Guild. Usually, a Psionicist's jobs are to purge effects that deal with the mentality of the victim (much like a mental healer), or to protect important buildings by setting off a mental alarm trigger.
Scientist (Description not yet created...)
Seer (Description not yet created...)
Shopkeeper That's right! Now you, yes you, can sell all the junk...Uh, I mean wares...That you might have lying around the house...Er...I mean secretly cashed away somewhere safe and sound...
Hunter/Gatherer What could be more important then feeding those with whom you live with? The Hunter will search the area around the MMG for game and other edible foods. So, when you find yourself gorging yourself full in the winter, you have the Hunter's hard work to thank.
Knowledge Seeker The sages of the town. Usually, knowledge seeker want to amplify the standard of living by informing fellow citizens of news and important events that are happening in or around the Guild.
Peacekeeper These are the few, the proud, and the well-paid citizens who are charged with the task of keeping fellow guildsmembers out of trouble. This job can sometimes be a dangerous one, but it is by far one of the most needed and helpful jobs available in the guild.
Ranger (Description not yet created...)


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