Amrick, Wizard Adept's Room

The door to Amrick's house is colored a light blue. On the door is carved, very intricately, a darker blue rune. Wondering what it could stand for, you open the door and enter.

The first thing that hits you is the slight chill in the room. Nothing too uncomfortable, just as if someone left a window open, or lived on the water. The air is also quite humid, and you can hear the sound of water trickling in the backround.

The room you stand in is just another small room, with another door. It has no rune on it, and no knob, but is otherwise identical to the other. You push it open, and enter the main room.

The moving water becomes louder instantly, and you can see why. From some unknown source in the ceiling, water ir trickling down the wall, falling among rocks placed there artificially. The water follows a small groove in the floor, about two feet wide and one deep, that forms a tiny stream. The stream flows into the next room. In the far well, next to where the stream falls from the ceiling, is a dark green couch, long enough to lie down on. There is a door nearby that leads to a small bathroom. The next room, to the left wall, follows the stream. The stream stops in the middle of the room to form a small pond about five feet in diameter. Several small, fat goldfish swin around in the pond. The walls of the room are lined with green and blue pillows, as large as a person. There is one last door.

It leads to a bedroom, where there is a wooden desk propped in the corner, with shining sapphires adorning it's joints. The bed is in the center of the room, a blue comforter lieing on it. Curled up and asleep on the bed is a blue icewolf. It opens one eye and looks at you when you enter, but closes it again, deeming you not be be a threat.


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